Friday, 26 June 2015

Can Game Design Graduates Make The Most Of E3?

By Jennifer Marie Anderson


E3 has come and gone and I can't help but feel saddened. Considered to be the most exciting week for video games enthusiasts everywhere, we crave big announcements from this event, which we have received quite a number of. With that said, there is always next year, which is exactly what game design graduates should be aware of. For those who are looking to get involved in this industry, here is how you can benefit the most from E3.

Social media is just one of the many points that can make or break one's experience at E3. I believe that this is especially true when you think about the sheer number of people who use Facebook, Tumblr, and other such platforms for communication purposes. Wouldn't it make sense, then, for someone who's in game design to keep his or her massive audience updated on what happens? Suffice it to say, this process will matter in the long term.

E3 is built upon the announcements, as they relate to video games. I believe that this is especially true when given the massive amount of hype surrounding different releases. When they are given the biggest platform imaginable, it goes without saying that more people will tune in and listen. E3 is one of the best ways to get people interested in new projects, not to mention those which have already been in development, so play your proverbial hand only when the time is right.

Finally, make sure that you follow up on E3 news with constant updates. This isn't to say that you have to post on a daily basis, since you may not anything that will be worth telling. However, when you have a big announcement at arguably the most prominent video game event of the year, you're going to want to keep that momentum rolling. Suffice it to say, this is where the follow-through comes into effect. The more that you share, the easier it'll be to maintain the faith of consumers.

There's no denying the fact that, in the broad video game industry, E3 is an event that truly matters. I believe that few can argue with this point, especially when it comes to the numerous news stories which are associated with said event. However, it only comes around once a year, meaning that both new and experienced minds in game designers have to make the most out of this. The points mentioned earlier are just a few ways for this to be done.




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