Tuesday, 24 February 2015

Open Worlds & 3 Tips For Game Design Students

By Jennifer Marie Anderson


Video games can be home to some of the most breathtaking worlds that digital media can create. They grant the player a sense of freedom, as he or she will be able to explore every last inch of the world for the purpose of getting the most out of it. Of course, this can be a challenge for those who are heavily involved in game design. In order for the best open worlds to be created, in the long term, here is a list of 3 hints that's more than worth focusing on.

Open world video games, to start off, should come with a degree of creativity. Players want to feel as though they have something of a sandbox to play in, as they are allowed to be an environment where there aren't as many rules to abide by. For example, "Minecraft" is notable because of the amount of structures that can be created by players. Just about anything can be formed, be it buildings, castles, or what have you, which only helps to make it that much more engaging.

A lack of repetition helps to make open world video games stand out as well. If you want to talk about what this entails, "Fallout 3" is perhaps one of the finest examples that can be addressed. It's not hard to see why, given the many enemy types and locations that can be combated and ventured, respectively. Despite its almost lifeless appearance, this world is far from bland. If anything, it's perhaps one of the most engrossing open worlds that can be explored.

You should also focus on the idea of imagination, as it relates to the creation of open world video games. There are numerous ideas that have been done already, which goes without saying, and I believe that they can be made even more special with unique touches. Yes, not everything can be the first of its kind. However, established concepts can be built upon with fresh concepts, thereby helping to create an experience that one can become easily engrossed in for the long haul.

As you can see, there are many elements that play into the creation of open worlds in certain video games. These types of worlds should be embraced, not because of the scope they possess but the amount of activities and goals they possess as well. Of course, not every open world can be made the same way. Quality is going to be required and when such an element is seen, there's no doubt that better open world video games can be designed.




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